Video Games Emotional Benchmark (VGEB) is a desktop application developed as my final year project and personal hobby project. The system was designed to analyze and benchmark emotional responses while playing video games, combining software development with gaming performance and user experience research.
The application uses Python and C++ to support data processing, performance tracking, and benchmark analysis. VGEB reflects my interest in gaming technology, human-computer interaction, and experimental software development, while also demonstrating my ability to build custom desktop tools beyond traditional web applications.
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